Nuke versions

Creates, views and edits node-based designs
6.3
Aug 4, 2011
Review
6.2
Dec 23, 2010
6.1
Aug 17, 2010
6.0
Mar 30, 2010
5.1
Oct 3, 2008
Review
1.0
Nov 18, 2009

What's new

v6.3 [Aug 4, 2011]
Denoise
The Foundry’s research team won a Sci-Tech® Award for their original FURNACE algorithms in 2007. They
have now written a completely new Wavelet-based algorithm resulting in cleaner and more visually pleasing results with less artefacts which is already being well received.
Spline and Grid Warping
We have completely rewritten the Spline and Grid Warping tools in NUKE to make them more intuitive and accurate to use. The point and spline UI is shared with RotoPaint allowing the exchange of curves, attachment of spline and grid points to trackers, editing of animation in the curve editor
/ dope sheet and Python scripting support.
Performance
The Local Read Cache can automatically create local copies of image sequences located on a network to reduce network traffic, improve user
experience and artist interactivity. The aggressive caching option takes advantage of available RAM to speed up compositing, avoiding re-rendering
when changing frames or moving from script editing to playback.
Audio Scratch Track
The Audio Scratch Track works with NUKE’s curve editor, allowing artists to match their VFX to audio cues and generate animation curves from audio
waveforms.
User Presets
Artists can tailor their workflow by creating preset configurations of parameters and nodes that can
be re-used at a studio, job, shot or individual artist level.
Displacement Shader
This surface shader applies dynamic tessellation and displacement of 3D geometry at render time, resulting in quicker and higher quality 2d-3d
stereoscopic conversion. This also has a similar effect on other 3D VFX compositing tasks such as virtual
environment creation.
3D Projection
Project3D can now detect occlusions to stop projections passing through faces and objects. It is now quick and easy to set up high quality projections
without unwanted artifacts.
Customisation
NUKE’s already open architecture has been extended to make it even more customisable. A comprehensive new Developers Manual for both C and Python programmers makes it easier for more
technical artists to write plug-ins and automate common pipeline tasks. The addition of LGPL Qt 4.6 also allows the use of any Qt user interface
component directly inside NUKE.
Deep Compositing
Deep Compositing allows artists to work with ‘deep images’ containing multiple opacity or colour samples per pixel. This allows rendering of
CGI elements without predetermined holdout mattes, avoiding the need for re-renders when content changes.

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